You start each stage with a revolver (after spawning with the mech, which quickly depletes) and must pick up other guns to use them. Gaining XP will let you level up, at which point you can select a perk, including things like faster reloads, shooting extra projectiles per shot, or periodic health regeneration. Each stage is started at level 1 with zero perks, while abilities can be picked up like guns that let you shoot thunderbolts, drop a 10-ton weight or perhaps drop lightning rods which deal damage over time. While levelling, guns, perks and abilities reset with each new stage, there are meta upgrades available which do persist between stages. These include things like a longer duration for the mech each time it’s spawned, or the possibility of shuffling which perks you get when you level up. Gameplay feels good - First of all, they nail the basics. Its assortment of weapons are varied and feel good, and each one has its own characteristics. Monsters are varied too and have their own patterns. Each new weapon and monster is introduced over time, meaning you build up an understanding of what works against what, which perks and abilities you like to use, and a strategy emerges. Perks, abilities, guns change approaches to stages - Each stage is a clean slate, beginning with the same revolver. That means anything you want to use against the monsters has to be picked up or earned via leveling. That randomness means you might not get a single gun you like, but still need to adapt to the situation. It introduces a need for adaptability that I appreciated, and quick thinking will win out in a lot of cases. Nice length to the campaign - The first go through the campaign went by quite quickly even though it was two or three hours. Short stages make it very easily digestible (though I sometimes wish there were longer stages). The overall goal of each level – to clear it of all monsters – is broadly the same, but a variation in which enemies spawn, which tools you have at your disposal, and the environment, keep it interesting.Ĭompelling boss fight - While in very general terms, the boss fight is a case of managing many more monsters on screen, it’s compelling. It introduces a second mechanic to keep track of, while it’s also the first stage to take significantly longer to complete, meaning you get to unlock more perks, spend more time with a gun you like and generally feel more powerful in the game. New game plus changes mechanics - There’s a new game plus featuring two new “planes” on which to defeat Lovecraft, in which the game mechanics get changed up in a slight but interesting way.
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